![]() ![]() ![]() That said, Sonic Adventure even to this day has more character development than anything else in the main series. Many older players will simply not enjoy them, but unlike the Dreamcast release, the cutscenes are all skippable and the player is always given hints as to where they need to go next, so in all the story does not really detract any enjoyment the player can have from the experience. All of these stories connect with one another in ways along their games, but all lead up to the unlockable last story.Īs unique as the story telling is, much of the writing, acting and directions the plot takes are not especially engaging or well done at all. Most unique of all is E-102 Gamma whom is a badnik made by Dr Robotnik designed to defeat Sonic and his friends. For instance, Knuckles the Echidna is looking for the shards of the Master Emerald that were scattered when the monster Chaos broke free from inside, while Big the Cat just wants to find his friend, a small frog named Froggy that ran away one day. Sonic Adventure has a very unique story progression, in that not every character will go to the same areas or have the same outlook on what they are doing. Sonic and Tails learn of this very early on and will do all that it takes to find all of the 7 Chaos Emeralds hidden throughout the world before Robotnik is able to. He has learned that if the creature absorbs the Chaos Emeralds that it will become more and more powerful, until eventually it can be used as the ultimate weapon, so that he may be able to create Robotnikland, a city that he may rule and force everyone else to live on. Many potential players may be turned off by this initially, but during the actual gameplay it is not as dark as the introduction may imply.ĭr Robotnik (AKA Eggman) has discovered a liquid creature named Chaos, an ancient weapon that destroyed a large portion of the world sometime long ago. Many series elements return, such as collecting rings as a form of defense, small animals in the badniks, goalposts, energy sheilds and branching paths, but unlike earlier outings in the Sonic the Hedgehog series however is that all of the characters have their own specific goals that allow them to do and see different things, many in ways unexpected and highly innovative for the original release time of 19.ĭesigned as a relaunch of the Sonic the Hedgehog brand, Sonic Adventure holds a bold attitude in an attempt to impress the audience as it first did back in 1991. Sonic Adventure is a third person action platformer that gives the player six characters to choose from, all with abilities, stories and levels of their own. The 2010 Xbox Live Arcade and PlayStation Network digital downloads are based on the Sonic Adventure DX: Director’s Cut version of the title. The game was very ahead of it’s time, blending genres and styles in ways never before attempted in the medium, but when it was later re-released in 2003 on the PC and GameCube as Sonic Adventure DX: Director’s Cut with no gameplay improvements (some were made worse), mostly poor changes and additions served nothing but to skew and mangle the view of the game to the media and fans. Sonic Adventure is the 1998 SEGA Dreamcast platforming game that was seen as the first major 3D Sonic the Hedgehog game and was considered a relaunch of the brand, sporting a new set of themes and art while still keeping many of it’s fundamentals. Players: 1 Player Mainly (Read description at the end) ![]()
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